Vol.181 Rediscover Sony

Vol.181 Rediscover Sony

商业就是这样
34:09
2024年10月23日
cn

Key

  • Sony: A globally renowned comprehensive corporate group with businesses spanning multiple sectors such as consumer electronics, entertainment, and finance.
  • Entertainment Industry: A creative content industry that includes games, music, film and television, animation, etc., and is Sony's core strategic direction.
  • IP (Intellectual Property): Original content with commercial value, such as Spider - Man and The Last of Us, which are important assets of Sony's entertainment business.
  • Synergy: Sony emphasizes cooperation and linkage among different internal business segments to achieve resource sharing and maximize value.
  • Creator Ecosystem: Sony is committed to building a platform that supports and empowers creators, achieving industry prosperity through win - win cooperation.

Abstract

This issue of Business as It Is focuses on the transformation path of Sony, revealing its magnificent transformation from a hardware giant to an entertainment industry giant. Through in - depth analysis of Sony's business segments such as games, music, film and television, and animation, the program points out that Sony has taken creativity and technology as the dual engines driving the company's development. Currently, more than 50% of Sony's revenue comes from the entertainment business. Sony has built a huge creator ecosystem through the diversified development of IP, the synergy of internal businesses, and a flexible external cooperation strategy. In the future, Sony will continue to explore the application of new technologies in the entertainment field to bring more innovative experiences to consumers.


Insights

The content of this podcast reveals Sony's strategic layout and transformation path in the entertainment industry, providing useful references for other enterprises. Sony's success lies in its keen insight into market trends and full utilization of its own advantages. By building a creator ecosystem, it has achieved a win - win situation between corporate value and social value. In addition, Sony's exploration of the application of new technologies in offline real - life entertainment also indicates the future development direction of the entertainment industry.


Views

01 "Sony Has Transformed into an Entertainment Giant"

More than 50% of Sony Group's revenue comes from the entertainment business segment, including games, music, film and television. The entertainment industry has become Sony's core pillar.

02 "Synergy Is Sony's Core Competence"

Sony emphasizes the interaction among different internal content segments, achieving value maximization through joint development of IP and resource sharing.

03 "Sony Is Committed to Building a Creator Ecosystem"

Sony empowers creators by providing funds, technical support, global channels, etc., to achieve win - win cooperation and jointly promote the development of the entertainment industry.


In - depth

Sony: The Transformation Path from a Hardware Giant to an Entertainment Hegemon

In people's traditional impression, Sony is a hardware company known for its high - quality consumer electronic products. However, this long - established enterprise is undergoing a profound transformation and quietly evolving into an entertainment industry giant. Recently, the podcast Business as It Is conducted an in - depth analysis of Sony's transformation path, revealing its strategic layout and success in the fields of games, music, film and television, and animation.

Starting from Hardware and Developing Diversely

Sony was founded in 1946 by Masaru Ibuka and Akio Morita, initially focusing on the production of electronic products. Products such as the Walkman, CD player, television, camera, and PlayStation game console were all Sony's classic works. With the development of the times, Sony's business scope has continuously expanded and now covers six major segments: games and network services, music, film and television, entertainment technology and services, imaging and sensing solutions, and financial services.

It is worth noting that Sony has a leading advantage in the field of imaging and sensor solutions. Its image sensors are widely used in consumer electronics, security, automotive, and other fields, becoming an important technical support for Sony. In addition, Sony is also actively involved in the automotive industry. The electric vehicle Afeela, jointly developed with Honda, is expected to be launched in North America in 2025.

The Rise of Entertainment and the Reshaping of the Landscape

In recent years, Sony's layout in the entertainment industry has become increasingly in - depth and achieved remarkable results. In 2023, more than 50% of Sony Group's revenue came from the entertainment business segment, marking Sony's successful transformation into an entertainment giant.

  • Games: PlayStation is one of the world's leading game console products, with a cumulative sales volume of nearly 600 million units. Sony also owns many well - known game studios and has developed popular game works such as Uncharted, Spider - Man, and The Last of Us.
  • Film and Television: Sony Pictures Entertainment is one of the world's top five film companies and has the film adaptation rights of popular IPs such as Spider - Man. In recent years, Sony Pictures has continuously produced high - quality works and expanded the value of IPs through game adaptations.
  • Music: Sony Music Entertainment is one of the world's three major record companies and owns the music copyrights of many music icons such as Michael Jackson, Adele, and Britney Spears. In addition, Sony Music is also actively engaged in the talent agency business in Japan and has signed popular artists such as YOASOBI.
  • Animation: Aniplex, a subsidiary of Sony, has produced many classic animation works such as Demon Slayer: Kimetsu no Yaiba, the Fate series, and Puella Magi Madoka Magica. Aniplex also maximizes the value of IPs through cross - media cooperation and comprehensive development. In addition, Sony also owns the global animation streaming platform Crunchyroll, further consolidating its position in the animation field.

Synergy Empowers Innovation

Sony's achievement in the entertainment industry is inseparable from its unique "synergy". Sony emphasizes cooperation and linkage among different internal business segments, achieving value maximization through joint development of IP and resource sharing.

For example, the Spider - Man IP has been adapted into live - action movies, animated movies, and 3A game blockbusters. The Last of Us has been successfully adapted from a classic game into a TV series, which has also driven up the game's sales.

In addition, Sony also attaches importance to external cooperation and cooperates with various creators in a flexible manner. Sony does not aim to do everything on its own but develops together with creators in various ways. For example, Sony held a global tour concert for Genshin Impact and shared the proceeds with the creators.

Corporate Culture Drives Development

Sony's corporate culture has also laid the foundation for its success in the entertainment industry. Sony encourages cross - border and diversity, and encourages employees to move between different departments and regions to explore various new projects and achieve the combination of creative content and technology.

Sony positions itself as the best assistant for creators and is committed to building a platform that supports and empowers creators. By providing funds, technical support, global channels, etc., Sony helps creators realize their creativity and expand their influence.

Future Outlook: Infinite Possibilities

With the continuous advancement of technology, the boundaries between content forms such as movies, music, games, and animations will become increasingly blurred. Technologies such as virtual reality and augmented reality will also bring more innovation to the entertainment industry.

Sony has begun to explore the concept of offline real - life entertainment, bringing immersive interactive experiences to users through technologies such as virtual image capture solutions and spatial reality displays. In addition, Sony has also made in - depth arrangements in the visualization technology of sports events and cooperated with sports leagues such as the NFL to bring a more exciting viewing experience to sports fans.

Sony's transformation path shows that only by constantly adapting to the changing times can enterprises remain invincible in the fierce market competition. In the future, Sony will continue to adhere to the corporate tenet of "creativity and technology" to bring more innovative products and services to consumers and lead the development trend of the entertainment industry. Whether Sony can continue to make great progress in the entertainment industry, let's wait and see.

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